Procedural nodes
Build shapes from a node graph: generate curves, scatter instances, do math on anything. Change one value and the whole drawing rebuilds.
HyperShape is a vector editor with procedural nodes, a keyframe timeline and real physics built in. Draw it once, then let it grow, wobble and animate.
WindowsmacOSLinux
Build shapes from a node graph: generate curves, scatter instances, do math on anything. Change one value and the whole drawing rebuilds.
A timeline that feels like a 3D app's: set a key, scrub, set another. Animate position, shape and style, then export frames or animated SVG.
Soft bodies squash, rigid bodies stack and collide. One solver handles both, so a jelly can land on a box and both behave. Bake the result to keyframes.
Built-in generators turn classic simulations into editable vector paths. Every result is real SVG you can recolor, edit node by node, or feed back into the graph.
These run on a timeline like any HyperShape project. Pause one and pull it apart: every line is an ordinary path you can edit.
HyperShape is built on Inkscape, so every pen, node, text and path tool you already rely on is here, along with plain SVG files that open anywhere. Faster, cleaner, and with the new superpowers on top.
HyperShape is still being built. Send a note and you'll hear the moment early access opens.
Email me at launch