Preview. HyperShape is still in development, so some details may change.
In development

Vector art that moves.

HyperShape is a vector editor with procedural nodes, a keyframe timeline and real physics built in. Draw it once, then let it grow, wobble and animate.

WindowsmacOSLinux

Tap to drop a shape. Drag to throw one.

Procedural nodes

Build shapes from a node graph: generate curves, scatter instances, do math on anything. Change one value and the whole drawing rebuilds.

Keyframe timeline

A timeline that feels like a 3D app's: set a key, scrub, set another. Animate position, shape and style, then export frames or animated SVG.

Real physics

Soft bodies squash, rigid bodies stack and collide. One solver handles both, so a jelly can land on a box and both behave. Bake the result to keyframes.

Shapes that grow themselves

Built-in generators turn classic simulations into editable vector paths. Every result is real SVG you can recolor, edit node by node, or feed back into the graph.

Live, and still an SVG

These run on a timeline like any HyperShape project. Pause one and pull it apart: every line is an ordinary path you can edit.

Still the editor you know

HyperShape is built on Inkscape, so every pen, node, text and path tool you already rely on is here, along with plain SVG files that open anywhere. Faster, cleaner, and with the new superpowers on top.

Be first in line

HyperShape is still being built. Send a note and you'll hear the moment early access opens.

Email me at launch